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Dynamic Occlusion is a tool that will allow you to run your game with a lighter and focused on dynamic objects in the game experience. although it served in all cases.

How to use: Simply add the script Dynamic Occlusion.cs on your camera or on an empty GameObject. to run you must assign the item to a layer intended to dynamic Occlusion and this object must not be static. And optional dynamic LOD can add the items you want to put more performance. The advantage is that Dynamic LOD automatically calculates its volume and does not interfere with the Static Batching, you can also call Static Batch Utility method and have no problems.

Occlusion culling 100% + System dynamic levels of detail for unity + Dynamic Integrated Quality Changer

Dynamic Occlusion

$19,99Precio
    • No need baking time

    • 100% compatible with procedural scenes

    • system uses frustum plans

    • Shuriken particle works, Legacy Trail Render, Render Line, Billboards and Skinned.

    • Occlusion of lights and Lens Flares

    • Occlusion of sound

    • It supports real-time shadows

    • Supports dynamic batching

    Dynamic Occlusion System makes the Game Objects a list containing the scene renderers, Audiosources and lights.

    renderers is necessary that they are not part of a Static Batching and are in a layer that can be used for dynamic Occlusion to be hidden from the point of view of the camera.

    Audio Sources. must the Spatial Blend has a value of 1.

    lighting and lens flares no need to configure anything additional.

    The graphic quality is automatically selected by Dynamic Occlusion, also the details of the plot are adjusted to ensure that the game runs above 30FPS.

    Dynamic LOD with distance determines the level of detail of the object, depending on the volume of the Maya, the position of the GameObject and according to the visual quality of the game.

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